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🔊 VoicechatInteraction

A Paper plugin that lets Sculk Sensors detect Simple Voice Chat audio. When a player speaks, the plugin fires the vanilla ENTITY_ACTION GameEvent at their location, which Sculk Sensors and Sculk Catalysts pick up like any other entity action.

A third-party Paper port of henkelmax's voicechat-interaction. Continues the original voicechat-interaction-paper by wiidotmom.

Behaviour

A GameEvent is fired when a player speaks, subject to the following conditions:

  • The player is not whispering
  • The player is not sneaking
  • At least 1 second has passed since the player's last triggered event (per-player cooldown)

Dependencies